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Field diary

08/28/2020 - 09/05/2020

The first week of creation of the game was mainly based on thinking a base idea for it, taking into account our possibilities within our reduced course time and our tastes. They also began to create different concepts of the protagonist and to think of an attractive aesthetic for the game itself.

09/05/2020 - 09/12/2020

This week we dedicated ourselves to creating a logo along with a slogan for our company, also, we began to touch the interface of the game, such as the menu, inventory and game options.

09/12/2020 - 09/19/2020

Entering the third week of the project, our art team dedicated itself to coloring the concepts of the protagonist and coloring the interface of the entire game, in order to give it the desired aesthetic.

Regarding programming, they began to investigate different ways to optimize the game with good code.

09/20/2020 - 09/27/2020

The first month of the project ended with the beginning of the programming, because from that moment on they began to test and assemble the things that were available.

09/28/2020 - 10/04/2020

Entering the second month, we reached the agreement that the work had to be better distributed and diversified more because that would make things easier for us in the long run. So while some were working on art, others were working on programming and other members did the project management.

10/05/2020 - 10/12/2020

This week we were working each one on their own, helping each other as much as possible. The creation of the company's website also began here.

10/13/2020 - 10/20/2020

These seven days were key when it came to updating the gdd and especially the web page, because it began to fill in with concepts of the characters, settings, various enemies and above all important information about the company and the game.

10/21/2020 - 10/28/2020

The eighth week of the project continued without many changes, as each one remained focused on their respective parts of the project, either improving what was already done or creating new things.

10/29/2020 - 12/22/2020

These almost two months were mostly the same, the only thing that changed was the different expositions we did about the video game and the company.

01/07/2021 - 01/31/2021

Our January was based almost entirely on the creation of the game trailer, stoty board, color keys, model sheet, layout, animatica, lighting and coloring.

02/01/2021 - 02/28/2021

The last month we were also working the same as in January, unlike here we dedicated ourselves more to correcting the errors that we may have had throughout the entire project, and the final game layout also began.

03/01/2021

It is the presentation of our game.

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